Thursday, April 12, 2012
recently bought forge world stuff
the other day i recieved the forge world blessing that i had orded about 2 weeks ago from the forge world open day.when i build the thing i will show you what it looks like.[its not a titan]
halo vs 40k
halo vs 40k is another game i have come up with.
rules:
1 player plays a 1000pt army from warhammer 40k
1 player plays a small team of characters from halo
halo team consists of: master chief, the arbiter, sergeant johnson, and 3 unsc troops
1 unsc trooper may be swapped for a mongoose
2 unsc troopers may be swapped for a warthog
3 unsc troopers may be swapped for a gauss warthog
halo team rules:
master chief:
ws:4
bs:5
s:5
t:5
w:3
i:4
a:1
ld:10
sv:3+
wargear: frag grenades.
magnum.
a magnum has the following profile:
s4 ap5 pistol
cortana: allows the chief to re-roll leadership checks.
special rules
fleet, eternal warrior
battle veteran: the chief can pick up weapons. the chief may have 1 additional weapon.he can swap this weapon.the chief may only take weapons if he is within 6 inches of the enemy that just died. he may not take close combat weapons.
dual wielding: the chief may dual wield a pistol weapon, a boltgun or a storm bolter. he has to take the dual wielded weapon with his magnum. he cannot dual wield 2 weapons he has picked up
arbiter:
ws4
bs4
s4
t4
w2
a2
ld10
sv3+
special rules: fleet,battle veteran,dual wielding, eternal warrior
general of the elites: once a game, the arbiter may summon 2 elites.
wargear: plasma grenades
energy sword: this has the same rules as a power sword. can be dual wielded.
covenant carbine: this has the same rules as a lasgun.
sergeant johnson:
ws3
bs4
s4
t4
w1
a1
ld9
sv4+
wargear;frag grenades
spartan laser: uses same rules as a lascannon.
special rules: fleet, tank hunter
unsc marines
ws3
bs3
s3
t3
w1
a1
ld8
sv5+
wargear: frag grenades
assault rifle: an assault rifle has the following profile
s5 ap6 assault3
warthog
bs:4
front: 11
side:10
rear:10
wargear:
machine gun turret.
s5 ap5 assault 4
transport:1
fire points 1
mongoose
bs3
front 10
side 10
rear 10
wargear: none
transport capacity: 1
fire points: 1
GAUSS warthog
same stats as a warthog except instead of a machine gun turret i has:
GAUSS cannon
s7 ap3 gauss,heavy 1, blast.
elite
ws4 bs0 s5 t5 w1 a2 i4 ld8 sv3+
wargear: energy sword
special rules: fleet
so that is the game.soon i might bring out halo codexes. minus background.
rules:
1 player plays a 1000pt army from warhammer 40k
1 player plays a small team of characters from halo
halo team consists of: master chief, the arbiter, sergeant johnson, and 3 unsc troops
1 unsc trooper may be swapped for a mongoose
2 unsc troopers may be swapped for a warthog
3 unsc troopers may be swapped for a gauss warthog
halo team rules:
master chief:
ws:4
bs:5
s:5
t:5
w:3
i:4
a:1
ld:10
sv:3+
wargear: frag grenades.
magnum.
a magnum has the following profile:
s4 ap5 pistol
cortana: allows the chief to re-roll leadership checks.
special rules
fleet, eternal warrior
battle veteran: the chief can pick up weapons. the chief may have 1 additional weapon.he can swap this weapon.the chief may only take weapons if he is within 6 inches of the enemy that just died. he may not take close combat weapons.
dual wielding: the chief may dual wield a pistol weapon, a boltgun or a storm bolter. he has to take the dual wielded weapon with his magnum. he cannot dual wield 2 weapons he has picked up
arbiter:
ws4
bs4
s4
t4
w2
a2
ld10
sv3+
special rules: fleet,battle veteran,dual wielding, eternal warrior
general of the elites: once a game, the arbiter may summon 2 elites.
wargear: plasma grenades
energy sword: this has the same rules as a power sword. can be dual wielded.
covenant carbine: this has the same rules as a lasgun.
sergeant johnson:
ws3
bs4
s4
t4
w1
a1
ld9
sv4+
wargear;frag grenades
spartan laser: uses same rules as a lascannon.
special rules: fleet, tank hunter
unsc marines
ws3
bs3
s3
t3
w1
a1
ld8
sv5+
wargear: frag grenades
assault rifle: an assault rifle has the following profile
s5 ap6 assault3
warthog
bs:4
front: 11
side:10
rear:10
wargear:
machine gun turret.
s5 ap5 assault 4
transport:1
fire points 1
mongoose
bs3
front 10
side 10
rear 10
wargear: none
transport capacity: 1
fire points: 1
GAUSS warthog
same stats as a warthog except instead of a machine gun turret i has:
GAUSS cannon
s7 ap3 gauss,heavy 1, blast.
elite
ws4 bs0 s5 t5 w1 a2 i4 ld8 sv3+
wargear: energy sword
special rules: fleet
so that is the game.soon i might bring out halo codexes. minus background.
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